pub struct ModelineHitMap { /* private fields */ }Expand description
ML.4: every clickable region on screen, rebuilt each frame.
This is the TUI’s half of the interaction contract. The GPUI peer
needs no equivalent — its elements are real divs with their own
on_mouse_down listeners, so the window system does the hit test.
The two peers therefore reach the same behaviour by different
mechanisms, which is what modeline.md §9 specifies rather than an
accident of implementation: a terminal has no element tree to
attach a listener to.
Later zones win a tie. Nothing in the layout produces overlapping regions today, but “last write wins” is the rule a painter follows, so a hit test that disagreed with what is on screen would be the bug.
Implementations§
Source§impl ModelineHitMap
impl ModelineHitMap
pub fn new() -> Self
Sourcepub fn clear(&mut self)
pub fn clear(&mut self)
Drop every recorded region. Called at the top of each frame — a stale map would dispatch clicks against a layout that is no longer painted.
pub fn push(&mut self, zone: ModelineHitZone)
pub fn is_empty(&self) -> bool
pub fn len(&self) -> usize
Trait Implementations§
Source§impl Clone for ModelineHitMap
impl Clone for ModelineHitMap
Source§fn clone(&self) -> ModelineHitMap
fn clone(&self) -> ModelineHitMap
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ModelineHitMap
impl Debug for ModelineHitMap
Source§impl Default for ModelineHitMap
impl Default for ModelineHitMap
Source§fn default() -> ModelineHitMap
fn default() -> ModelineHitMap
Auto Trait Implementations§
impl Freeze for ModelineHitMap
impl RefUnwindSafe for ModelineHitMap
impl Send for ModelineHitMap
impl Sync for ModelineHitMap
impl Unpin for ModelineHitMap
impl UnsafeUnpin for ModelineHitMap
impl UnwindSafe for ModelineHitMap
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