pub struct RowOverlayQuad {
pub layer: OverlayLayer,
pub source_byte_start: u32,
pub source_byte_end: u32,
}Expand description
Perf plan B.2: one pre-bucketed static-overlay quad inside a
row of StaticOverlayQuads. Coordinates are in
source utf-8 byte space — the byte offsets into the SOURCE
line text (not into any combined / inlay-spliced row text).
Why source-byte and not combined-column: both renderer peers
already do their own coordinate transforms (GPUI runs
byte_to_combined_col for cursor / diagnostic underlines per
frame; TUI uses source bytes directly for overlay application).
Publishing in source-byte space lets the TUI consume the bucket
without any reverse mapping, and the per-quad conversion GPUI
pays on prepaint is cheap (one chars().count() walk on a
single line, amortised over a handful of quads per row).
Fields§
§layer: OverlayLayer§source_byte_start: u32§source_byte_end: u32Trait Implementations§
Source§impl Clone for RowOverlayQuad
impl Clone for RowOverlayQuad
Source§fn clone(&self) -> RowOverlayQuad
fn clone(&self) -> RowOverlayQuad
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for RowOverlayQuad
Source§impl Debug for RowOverlayQuad
impl Debug for RowOverlayQuad
impl Eq for RowOverlayQuad
Source§impl PartialEq for RowOverlayQuad
impl PartialEq for RowOverlayQuad
impl StructuralPartialEq for RowOverlayQuad
Auto Trait Implementations§
impl Freeze for RowOverlayQuad
impl RefUnwindSafe for RowOverlayQuad
impl Send for RowOverlayQuad
impl Sync for RowOverlayQuad
impl Unpin for RowOverlayQuad
impl UnsafeUnpin for RowOverlayQuad
impl UnwindSafe for RowOverlayQuad
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