pub enum TutorGameState {
Active,
GameOver,
AllComplete,
}Expand description
High-level game state for the tutor session.
Variants§
Active
Normal play: lives > 0, exercises remaining.
GameOver
Player ran out of lives on the current exercise.
AllComplete
All lessons in the build are complete.
Trait Implementations§
Source§impl Clone for TutorGameState
impl Clone for TutorGameState
Source§fn clone(&self) -> TutorGameState
fn clone(&self) -> TutorGameState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TutorGameState
impl Debug for TutorGameState
impl Eq for TutorGameState
Source§impl PartialEq for TutorGameState
impl PartialEq for TutorGameState
impl StructuralPartialEq for TutorGameState
Auto Trait Implementations§
impl Freeze for TutorGameState
impl RefUnwindSafe for TutorGameState
impl Send for TutorGameState
impl Sync for TutorGameState
impl Unpin for TutorGameState
impl UnsafeUnpin for TutorGameState
impl UnwindSafe for TutorGameState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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T: Clone,
impl<T> CloneToUninit for Twhere
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
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Converts
self into a Left variant of Either<Self, Self>
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Converts this value into a three-state builder argument.
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Converts this value into an optional builder argument.